Changes since 0.2.5.2: - Split custom camera into server defined and client defined custom camera - Fixed monster chat message exploit - Added local player silencing - Added Kick voting - Added player names on cycles ( implemented by Christian Reitwiessner ) - Harsher ( and configurable ) spam protection - Fixed strangely bent walls Changes since 0.2.5.1: - Fixed fullscreen toggle while chatting - Disabled trilinear filtering for ATI cards by default ( to avoid lockups ) - Worked around flawy S3 texture storage - Fixed crash when trying to change teams in spectator mode Changes since 0.2.5: - Another go at the "11th Round Bug" - Player list is now sorted after displayed score ( before: some invisible combination of team score and own score ) - Fixed brakes when connecting to a 0.2.4 or earlier server - Updated FAQ with server setting hints - Unified Windows and Unix network code - Fixed texture hardware mode - Less connection losses - Fixed network ID releated crash - Added player names to information you get from a server - Added window-fullscreen toggle key and separate setting of screen resolution/window size Changes since 0.2.4: - Fixed online observer mode switching - Fixed command line options - Fixed player quit message - Fixed AI join message - Fixed double registration of some network objects ( had no known visible symptom ) - Added security checks to see if Armagetron is run correctly - Fixed big brother ( reporting of OS, graphic card and version to the master server ) - Disabled memory manager by default - Fixed single player exit game crash - Fixed zero length sting receive crash - Completed network version control - Added timestamps to logfiles ( code fragments by k_at_work ) - Added reason to login deny/kick messages - Fixed 11th round bug ( additional round started after match end ) - Added --doc command line switch to print offline version of online help - Fixed sign of rise/drop highscore messages - New console commands: quit/exit ( dedicated server only ), kick , center_message and console_message - New setting item: MAX_CLIENTS - Improved server browser, less skipping around - Added instant win zone - Cycle brake is now of limited duration Changes since 0.2.3: - Fixed score display ( really! ) - Fixed freestyle mode round counting - Fixed server freezer - Fixed explosion sync - Fixed AI crashes when player leaves in mid-battle - Fixed configure script: now really uses sdl-config - Speeded up deletion of unreachable servers - Fixed endless recursion bug ( "11th player bug" ) - Moved team start positions further apart - Player name is now taken from $USER on first start and player color is randomized Changes since 0.2.2: - Fixed highscores and ladder - Delayed score deletion after match end - Fixed autoexec.cfg loading - More automatic rebuilding - Fixed dedicated server idle quitting - Fixed auto AI - Fixed instant chat - Fixed score display for many players or long player names - Fixed very rare client crash - Fixed not so rare release only crash - Fixed balance-related typos - Tweaked smart camera so that it works well when braking - Fixed finish mode game setting Changes since 0.2.1: - Fixed another connection-loss bug - Fixed observer freeze - Observers now don't just get kicked when nobody else is online - Fixed software renderer detection - Updated FAQ - Fixed config file loading on some architectures - Improved team colouring - Fixed stuck brake bug Changes since 0.2.0: - Fixed crash when watching a quitting player Changes since 0.2.pre4: - Fixed crashes - Fixed windows network connection problems - Fixed colour related problems - Added marker for own cycle to avoid confusion in team mode - Changed directory placement: configuration resides in /etc/armagetron, user configuration in ~/.armagetron/var - Data files added to ~/.armagetron/textures ( or /models or /sounds ) are now loaded in favour of original data, allowing user specific mods Changes since 0.2.pre3: - Fixed some more rare crashes and lockups - Fixed team handling: all team change operations now get only active on next round address - Fixed moviesounds - Fixed server-master server communications - new installation method: make update ( keeps user configuration ) Changes since 0.2.pre2: - Fixed some rare crashes and lockups - Improved cycle handling over network - It is now allowed to fight with an arbitrary large team against the AI regardless of the balancing settings - improved rendering precision: z-fighting artefacts are now uncommon, and at the same time early clipping on the near clipping plane Changes since 0.2.pre: - got rid of "zombie" players - corrected team messages - fixed chatting - fixed 32 bit rendering Changes since 0.1.4.9: - it is now possible for players to form teams - explosion now can blow holes in player walls - delay added to wall disappearance after death - finite wall length supported for snake-style gameplay - arena size and game speed configurable in the menu - the AI has been greatly improved - there is an Internet master server active - support for localisation has been added, currently featuring English and German - AI players now have names - the moviepack title screen is displayed - Linux version: easier system-wide installation with RPM packages or "make install"